Tracking with the VisionLib SDK also works on Microsoft HoloLens. This tutorial will show you how to use and customize the HoloLens example scenes of the VisionLib SDK in Unity.
Note: It is not possible to remote control the HoloLens from Unity when using VisionLib at the moment. You have to deploy your application using Visual Studio to test the tracking properly.
Please make sure you have installed all required tools and adjusted the settings for HoloLens and Unity Development.
At first, there are some adjustments of the Unity project needed.
vlUnitySDK.unitypackage
into a new Unity project.Assets/StreamingAssets
and name it license.xml
.VisionLib/Examples/HoloLens/
.File/Build Settings
):Add Open Scenes
buttonSwitch Platform
Edit/Project Settings/Player
):If you want to use the VisionLib mini car model or the default leaves poster, you can skip to the Deploy on HoloLens
section below.
If you are using your own model, we recommend to try out the general smartphone / tablet tutorials first, to test if your poster or 3D model works well.
Important: For the HoloLens scenes, the provided model must be specified in meters. If the 3D model is scaled in a different metric, the interaction between the VisionLib SDK and HoloLens does not work properly. This is crucial because the distance of the object to the camera will be deducted from the specified size of the model. If you are unsure about the metrics of your 3D model, please see Understanding Tracking Parameters for help.
StreamingAssets/VisionLib/Examples/PosterTracking
folder of your project.At the same location, make a copy of HoloLensPosterTracker.vl
and adjust it: a) Rename the file accordingly. b) Open it with a text editor and change the attribute imageURI
from leaves.png
to the filename of your own image (e.g. "test.jpg").
Retain project_dir:
in front of the name.
c) Adjust the attribute realWidth
according to the physical size of your poster in meters. The default value matches ISO A4 (210 mm x 297 mm).
VLTracking/VLTrackingStart
GameObject to the name of your .vl file.Poster_Quad
(as a child of SceneContent/Poster) in the hierarchy and enter the scale of your physical poster in meters in the transform component of the GameObject.Materials
folder. Select the mat_Poster_Debug
material in VisionLib/Examples/Common/Materials
in Unity's project panel and change the Albedo
map to your image. Poster_Quad
. Poster_Content
GameObject.StreamingAssets/VisionLib/Examples/ModelTracking
of your project.carHoloLens.vl
, open it with a text editor, and change the attribute modelURI
to the filename of your own model (e.g. "tutorial.obj"). Retain project_dir:
in front of the name.VLTracking/VLTrackingStart
GameObject to the name of your .vl file.Models
folder of your Unity project. Drag it from the project panel into the hierarchy of your scene as a child of the GameObject SceneContent
.VLHoloLensInitCamera
. Hint: Adjust your scene view and press GameObject/Align With View
while the VLHoloLensInitCamera is selected to transfer the parameters of your scene view to VLHoloLensInitCamera.Essential: In VLTracking/VLHoloLensTracker
the SceneContent
GameObject is referenced as the Content
attribute. Only the GameObject, which is referenced as Content
will be positioned (and thus displayed) correctly in the application. So - as an alternative to drop your model as a child of the SceneContent
GameObject, you can also drop it somewhere else. If you do so, you also have to adjust the Content
attribute in VLTracking/VLHoloLensTracker
to your new GameObject.
Build
button in the File/Build Settings
window and select a folder for the HoloLens deployment.*.sln
) in that folder.Release
or Debug
and x86
as seen below.Local Machine
to Remote Machine
(deploy via Wi-Fi) or Device
(deploy via USB connection).If you choose Remote Machine
, you will be asked to enter the IP address of the HoloLens first. (On HoloLens: Settings/Network & Internet/Hardware Properties/IPv4 address
).
Settings/Update/For developers
).Remote Machine
or Device
to deploy and run the application on the HoloLens.If this is the first deployment for HoloLens on your computer, you will be asked to pair the devices. Find the required PIN on your HoloLens in Settings/Update&Security/For developers
.
Once the HoloLens application starts, you will be asked for permission to use the microphone and webcam. This is mandatory for tracking and the use of voice commands. Airtap Yes
to confirm the dialog. Now gaze at your model to initialize tracking. You will see a debug image that is moving together with your head movement, so you can simply check what might cause tracking issues.
Please consider to improve initialization and re-initialization speed by using the Read/Write Data commands below. To understand the process behind them, have a look at Initialization: Fast Init & Re-initialization.
The HoloLens example scenes include some simple commands that you can invoke with your voice or a connected bluetooth keyboard. Please note that voice commands only work, if your HoloLens has an internet connection.
You can change or extend the list by editing the GameObjects SpeechInput
and KeyboardHandler
, which you can find under the Input
GameObject in the hierarchy. All commands available by default can be found in the table below.
Voice Command | Key | Description |
---|---|---|
Reset Soft | S | Resets the tracking to the init pose |
Reset Hard | H | Resets the tracking to the init pose and deletes all saved templates |
Pause Tracking | P | Stops the tracking, also freezes the debug image |
Resume Tracking | R | Resumes tracking and unfreezes the debug image |
Hide Debug Image | D | Makes the debug image invisible |
Show Debug Image | D | Makes the debug image visible |
Read Data | I | Reads and applies saved tracking templates |
Write Data | W | Stores dynamically collected tracking templates for later use |
Enable Car | C | Shows car and activates its tracking. Only in |
For the HoloLensPosterTracking scene, only the first four commands apply.
With the trial license you can only start an application up to five times after successful deployment. Afterwards, it no longer works together with the vlSDK. Then, you will need modify your project and redeploy the application to the device.
You can overcome this technical restriction by purchasing a different license type. Please note that the trial license may only be used for evaluation purposes and does not permit application development.
When deploying on HoloLens with Visual Studio, updates are made instead of a complete reinstallation of the app, which might cause the deployment counter not to be reset correctly. If you still experience licence errors, try to uninstall the app on the HoloLens manually before deploying, or enable the option Uninstall and then re-install my package
in Visual Studio Project/Properties/Debug
.
If you want to make further adjustments on the VisionLib tracking behavior, you can use the parameters in the vl file. A typical configuration file can be seen in the following example:
All parameters which are valid for the generic Model Tracker are also valid for the HoloLens tracker. There is one additional parameter called "staticScene"
, which is only applicable for the HoloLens model tracker.
Parameter | Type | Default value | Example |
---|---|---|---|
staticScene | boolean | false | "staticScene": true |
If this parameter is set to |
The camera mode of the HoloLens can be defined by the following parameters.
Parameter | Type | Default value | Example |
---|---|---|---|
undistort | boolean | false | "undistort": true |
This flag defines whether the HoloLens camera image should be undistorted before further processing. As the HoloLens internal calibration comes with radial distortion parameters, this value should always be set to | |||
scale | float | 1.0 | "scale": 0.5 |
If this value is set to | |||
framerate | int | 30 | "framerate": 30 |
This value defines the framerate of the HoloLens image acquisition. Valid values are 30, 24, 20, 15 and 5. | |||
cameramode | int | 0 | "cameramode": 3 |
This value defines the camera mode of the HoloLens image acquisition. Valid camera modes are: 0: 1280x720, 45 deg FOV 1: not usable 2: 1408x792, 48 deg FOV 3: 1344x756, 67 deg FOV 4: 896x504; 48 deg FOV A way to select a good video mode is to analyse the tracked object in the debug image. If the whole object is always located inside the camera image during a typical use case, the mode seems to be fine. If the object is large, and only a part is visible during the runtime, a larger FOV (mode 3) might be useful. |
These parameters may change in future releases.
HoloLens provides intrinsic values of the camera device, which seem to work fine in many cases. However, the internal HoloLens intrinsic parameters rely on a radial distortion model, which is not optimal in many cases. Since the camera image has almost no distortion, a custom intrinsic camera calibration without distortion parameters provides better results in some cases. If a custom intrinsic camera calibration will be used, it can be defined as in the following example.
In the current release, there is no user friendly HoloLens calibration process yet. Therefore it is recommended not to use a custom intrinsic calibration.
Once an application has been deployed to the HoloLens, finding the origin of a problem can be difficult. The vlSDK log messages could possibly give you a hint in the right direction. To see the log messages, you can start the application on the HoloLens with the Visual Studio debugger. The messages will then be shown in the Visual Studio "Output" window. Alternatively, you can see the log messages in the HoloLens Web Portal under "Logging". In order to activate it, you must select the "Microsoft-Windows-Diagnostics-LoggingChannel" provider. The log messages of the vlSDK will then appear in the "Events" section.
Many users have noticed, that it is not possible to have a live preview of the HoloLens in the HoloLens web portal while using the vlSDK. This is due to the exclusive camera access of the web portals live preview. But taking pictures or recording videos does work.
An alternative to the web portal was introduced with the October Update 2018 (version 1809): It allows connection to a Miracast device (also at least version 1809) and thus streaming of the camera image with displayed virtual content. To enable the streaming onto a Miracast device, you first have to start your application. Inside this application, use the bloom
gesture to switch to an intermediate menu.
The button on the right opens a sub-menu for establishing the connection to a miracast device. Immediately after you have selected your device in this list, streaming will start.
Important: You should stop your connection before starting the application. Even if you leave the application via bloom gesture (and selecting home), you should stop the miracast connection. Otherwise there will be two processes competing for the camera and the miracast connection will be corrupted. Then only a restart of the HoloLens can still resolve this problem.