In Unity, you can listen to several events that are emitted by VisionLib to react to them.
For example, the VLLogEventsBehaviour
on the VLLog
GameObject in the AdvancedModelTracking
example scene uses those kind of events and logs them to the screen or the console.
Event | Parameters | Description |
---|---|---|
VLWorkerBehaviour.OnTrackerInitializing | Event which will be emitted once after calling the StartTracking function. | |
VLWorkerBehaviour.OnTrackerInitialized | bool success | Event which will be emitted after the tracking configuration was loaded. Success is true , if the tracking configuration was loaded successfully; false , otherwise. |
VLWorkerBehaviour.OnTrackerInitializedWithIssues | VLTrackingIssues errors, VLTrackingIssues warnings | Event which will be emitted after the tracking configuration was loaded. Holds a "warnings" and "errors" list of VLTrackingIssues. |
VLWorkerBehaviour.OnTrackerRunning | bool success | Event which will be emitted once after the tracking was stopped or paused and is now running again. |
VLWorkerBehaviour.OnTrackerRanOnce | bool success | Event which will be emitted once after the tracking was explicitly ran once. |
VLWorkerBehaviour.OnTrackerPaused | bool success | Event which will be emitted after the tracking was paused. |
VLWorkerBehaviour.OnTrackerStopped | bool success | Event which will be emitted after the tracking was stopped. |
VLWorkerBehaviour.OnTrackerResetSoft | bool success | Event which will be emitted after a soft reset was executed. |
VLWorkerBehaviour.OnTrackerResetHard | bool success | Event which will be emitted after a hard reset was executed. |
VLWorkerBehaviour.OnTrackingStates | VLTrackingState state | Event with the current tracking state of all tracked objects. This event will be emitted for each tracking frame. See also Tracking States in Unity. |
VLWorkerBehaviour.OnPerformanceInfo | VLPerformanceInfo state | Event with the current tracking performance. This Event will be emitted for each tracking frame. |
VLWorkerBehaviour.OnImage | VLImageWrapper image | Event with the current tracking image. This Event will be emitted for each tracking frame. |
VLWorkerBehaviour.OnExtrinsicData | VLExtrinsicDataWrapper extrinsicData | Event with the current extrinsic data. This Event will be emitted for each tracking frame. |
VLWorkerBehaviour.OnIntrinsicData | VLIntrinsicDataWrapper intrinsicData | Event with the current intrinsic data. This Event will be emitted for each tracking frame. |
VLModelTrackerBehaviour_v1.OnReadInitData | bool success | Event which will be emitted after the initialization data has been loaded from an uri. See also Initialization: Fast Init & Re-initialization. |
VLModelTrackerBehaviour_v1.OnWriteInitData | bool success | Event which will be emitted after the initialization data has been written to disk. See also Initialization: Fast Init & Re-initialization. |
VLModelTrackerBehaviour_v1.OnResetInitData | bool success | Event which will be emitted after the initialization data has been reset. See also Initialization: Fast Init & Re-initialization. |
To react to VisionLib events in your own Monobehaviour script, register to them like seen below: