This update contains some changes in the native interface. The application of these changes made some files obsolete. Additionally, some internal behaviour and default paths have changed.
To avoid complications when updating an existing project, please refer to the migration guides provided below.
Please remove the following obsolete files (and their .meta files) from your project:
Assets/VisionLib/Core/Scripts/Editor/VLDebugImageBehaviourEditor.cs
Assets/VisionLib/Core/Scripts/Debug/VLDebugCameraBehaviour.cs
Assets/VisionLib/Utilities/Prefabs/Debug/VLDebugCamera.prefab
Assets/VisionLib/Utilities/UI/Templates/Notifications/Scripts/VLEventsNotification.cs
To keep the places of files related to VisionLib at a minimum, we changed the default folder of the license from StreamingAssets
to StreamingAssets/VisionLib
.
If you never adjusted the license path in the VLWorkerBehaviour
you might thus get an error that your license can not be found anymore.
StreamingAssets/VisionLib
or adjust its path in the VLWorkerBehaviour
(located in the scene hierarchy under VLTracking/VLCamera
).The behaviour of the debug image has been changed internally. To be able to use it like before, do the following adjustments:
VLDebugImage
in your canvas. On its component VLImageStreamFilter
, select DebugImage
if you want to see the grey image or CameraImage
if you want to see the camera image for debugging.debugLevel
to 1
inside your tracking configuration. Don't forget to remove this line before your final deploy to increase performance.Image sequence parameters can now only be accessed when actually using an image sequence. Trying to access those parameters when using a camera for tracking will print warnings to your console. To fix this:
VLImageSequenceParameters
prefab from your scene hierarchy (under VLTracking
)ImageSourcePanel
from the AdvancedModelTracking
scene in your canvas, also remove all of its children except Enabled
:enabled
checkboxThis update contains important changes regarding the 180° flip of models and the general folder structure of the VisionLib Unity package. To avoid complications when updating an existing project, please refer to the migration guides provided below.
Since 19.11.1 we now handle Unity’s coordinate system handedness automatically, so you don’t need to rotate your tracking target 180 degrees around the y-axis anymore. However, in order to use this update in older projects, you can easily turn back to the legacy behaviour. So you don’t need to make changes in your scene setup:
VLCamera
GameObject under VLTracking
in the hierarchyVLWorkerBehaviour
component in the inspectorManually
option for the parameter Flip Coordinate System Handedness
Automatically
option is activated by default in the component described aboveVLInitCamera
in your scene or edit the init pose that is set in your tracking configuration, depending on which one you have used beforeBackground to the 180° Flip:
The coordinate system used for tracking by VisionLib is right-handed, while the coordinate system used by Unity is left-handed. This caused several issues, when using the same model for tracking and visualization. For example when moving the VLInitCamera, the movement direction in Unity did not match the movement direction of VisionLib. Thus, to match visualization and tracking, models had to be rotated 180° around the Y-axis.
With this release, VisionLib converts the coordinate system automatically in Unity. You are no longer required to manually rotate your models around the Y-axis. This change only affects Unity development; it does not apply for development with VisionLib outside of Unity.
The new folder structure is not a breaking change. If you leave your project as it is and just import the new VisionLib package, Unity will keep your previous folders and will not use the updated structure. Anyway, if new files are added from the VisionLib package, they will appear under the new structure, which leads to an inconsistent mix of folders. Also, some references to .vl-files might break in the example scenes.
Therefore, we recommend to remove all VisionLib assets from your project to make a clean update afterwards.
Note: Please make a backup of your project before deleting assets
Note: Don't delete the entire folders but the single files if you have used the folders for your own assets