Version Info
Release date: 22.11.2017
General
Bugfixes
- Fixed the line-model generation on certain Windows devices.
- The Unity editor should not crash any more with .NET 4.6 as scripting runtime version on MacOS after entering the play mode for a second time.
- vlUnitySDK: The VLDebugImage prefab should now be compatible with Unity 2017.2. Previously it produced a stack-overflow, which led to a freeze of the Unity editor. Other Unity versions aren't affected by this problem.
- When using ARKit on iOS the image colors are now displayed in the correct colorspace which leads to more reliable tracking as well
- Resolving several issues on android devices (e.g. Samsung Galaxy 8), which caused unreliable tracking behaviour
Breaking changes
- Updated example scenes to Unity 5.6.3. Loading them into older versions of Unity might crash.
Interfaces
Native
- Added the
vlEnableLogBuffer
, vlDisableLogBuffer
, vlSetLogBufferSize
and vlFlushLogBuffer
functions.
Unity
- Adding GuidedCameraCalibrationExample for more efficient calibration