Version Info
Release date: 21.04.2017
General
Bugfixes
- vlUnitySDK: The Android manifest has been removed from the vlSDK.aar plugin in order to prevent merging problems during the android deployment.
Enhancements/Features
- PosterTracker: The configuration parameter
realWidth
for configuring the width of the image to be tracked can be omitted and thus the image with will be set instead.
- Finalized the file format for the initialization data. The data is now stored binary and future versions of the SDK should backward compatible.
- Initialization data can now be written on all supported platforms ("writeInitData" JSON command, see vlWorker_PushJsonCommand or in Unity VLWorkerBehaviour.WriteInitData). The target location depends on the platform:
- Windows / OSX: Current users home directory
- iOS / Android: Documents folder of the application
- The recorded initialization data can now be loaded using the
initDataURI
parameter of modelTracker configurations.
- Loaded initialization data will not be erased by doing a "soft reset" / "hard reset". Initialization data generated at runtime will still be erased by doing a "hard reset".
Breaking changes
- License files are mandatory now. You can get a simple trial, PoC or commercial license from us.
- vlUnitySDK: Simply copy the license file into the
StreamingAssets
folder and refer to it in the VLCamera prefab properties.
Licensing Changes
- License files are mandatory now.
- Trial Licenses will stop working after 5 times of starting within the deployed instance. You will need to redeploy in order to use it again. Generally the licenses stop working after the expiration date.