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VisionLib.SDK.Examples

The reference of the UnitySDK functions which are only used in our examples. More...

Data Structures

class  Visometry.VisionLib.SDK.Examples.DistanceMeasurement
 This component will draw a line between two points and calculate the distance between them. It requires two tracking anchors which will enable the calculation after both are tracked. The distance will be measured between the two reference points. More...
 
class  Visometry.VisionLib.SDK.Examples.ExistenceCheck
 This component allows to check the existence of the child anchor. A Text field will be adjusted according to the current state of the scene. Additionally, the material color of the child anchor will also represent the state of the existence check. More...
 
class  Visometry.VisionLib.SDK.Examples.InstructionPanel
 
class  Visometry.VisionLib.SDK.Examples.InvariantCultureTextField
 The InvariantCultureTextField makes it possible to set the text of a Text component using different parameter types. More...
 
class  Visometry.VisionLib.SDK.Examples.ModelSwitcher
 Enables switching between several models. More...
 
class  Visometry.VisionLib.SDK.Examples.RecordedFramesVisualizer
 
class  Visometry.VisionLib.SDK.Examples.RuntimeAnchorCreator
 A utility class for managing creation and removal of TrackingAnchor instances during runtime. More...
 
class  Visometry.VisionLib.SDK.Examples.TemporaryParameterStorage
 This component stores the parameter values of its corresponding TrackingAnchor in Awake. The parameters will be reset to these values every time the tracker is initialized or the function is called manually. More...
 
class  Visometry.VisionLib.SDK.Examples.UEyeFileAccess
 
class  Visometry.VisionLib.SDK.Examples.WebCamInputDevice
 

Detailed Description

The reference of the UnitySDK functions which are only used in our examples.

Some of our scripts are only relevant for the provided examples. Therefore a separate namespace and documentation group has been created