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Working With Unity

VisionLib's SDK for Unity3D is the easiest way to get started, because you can quickly setup tracking with VisionLib and use the Unity3D engine for rendering and application logic.

News & Updates:

Maintenance Release 19.12.1 is now available. See what's new:

Note: Updating the VisionLib Package. There are essential changes coming with the new VisionLib Release 19.11.1 for Unity3D. Be cautious when updating existing VisionLib projects. For details, please have a look at the change log and migration guide:

Getting Started

We've prepared step-by-step tutorials on how to use VisionLib with Unity3D. To get started, we recommend the quick-start:

Besides, we offer tutorials showing how to use VisionLib's tracking techniques from scratch:

Background + Trouble Shooting

The illusion of augmented reality relies on the effect of precisely superimposed visuals within the augmented views. That said, camera calibration and getting core tracking parameters right is essential. For this, we recommend also looking into tracking essentials:

Update: For more trouble shooting, have a look at the FAQ section.

Experimental