Used for rendering the camera image in the background. More...
Inherits MonoBehaviour.
Data Fields | |
int | backgroundLayer = 8 |
Layer for rending the background image. More... | |
Color | clearColor = Color.black |
Color used to clear the screen. More... | |
Material | imageMaterial = null |
Material used for rendering the background image. More... | |
Used for rendering the camera image in the background.
The necessary GameObjects for rending the camera image will be added to the scene at runtime.
int Visometry.VisionLib.SDK.Core.BackgroundImageRenderer.backgroundLayer = 8 |
Layer for rending the background image.
This can't be changed at runtime.
Color Visometry.VisionLib.SDK.Core.BackgroundImageRenderer.clearColor = Color.black |
Color used to clear the screen.
This can't be changed at runtime.
Material Visometry.VisionLib.SDK.Core.BackgroundImageRenderer.imageMaterial = null |
Material used for rendering the background image.
This can't be changed at runtime.