This behaviour fires UnityEvents for TrackingManager.OnTrackingStates events. More...
Inherits MonoBehaviour.
Data Fields | |
UnityEvent | tracked |
Event fired once after the tracking state changed to "tracked". | |
string | trackingAnchorName = "TrackedObject" |
UnityEvent | trackingCritical |
Event fired once after the tracking state changed to "critical". | |
UnityEvent | trackingLost |
Event fired once after the tracking state changed to "lost". | |
This behaviour fires UnityEvents for TrackingManager.OnTrackingStates events.
This could for example be used to activate / disable certain GameObjects depending on the current tracking state.