Manages all parameters that are used as settings for a Notification. Can instantiate and initialize a notification depending on its kind and type and keeps a reference to the according GameObject. More...
Public Member Functions | |
NotificationObject (string title, string caption, Notification.Kind kind, Notification.Type type, System.Action onActionButtonClick=null, string contentCategory="", GameObject additionalContent=null, bool dismissAutomatically=true, int priority=0) | |
void | IncreaseEncounters () |
void | Instantiate (GameObject parent) |
bool | IsEqualTo (NotificationObject other) |
Data Fields | |
string | contentCategory |
Notification.Kind | kind |
Notification | notification |
int | priority |
Manages all parameters that are used as settings for a Notification. Can instantiate and initialize a notification depending on its kind and type and keeps a reference to the according GameObject.