This is an example script that shows how parts can be switched on and off. Here we assume, that the parts have the same name as in the defined .vl file. More...
Inherits MonoBehaviour.
Public Member Functions | |
void | NextStep () |
Data Fields | |
bool | autoInstructionUpdate = false |
GameObject | father |
Material | guidedMat |
ModelTracker | modelTracker |
string[] | objects |
Material | placedMat |
bool | verbose = false |
This is an example script that shows how parts can be switched on and off. Here we assume, that the parts have the same name as in the defined .vl file.
Please checkout the MutableModelTracking folder in StreamingAssets/VisionLib/Example/ModelTracking and the documentation on UsingVisionLib/TrackingEssentials/DynamicModelTracking.
bool Visometry.VisionLib.SDK.Examples.PartSwitcher.autoInstructionUpdate = false |
Enable for recognition of update ( this will only work on significant changes in the tracking target!)