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Visometry.VisionLib.SDK.Examples.PartSwitcher Class Reference

This is an example script that shows how parts can be switched on and off. Here we assume, that the parts have the same name as in the defined .vl file. More...

Inherits MonoBehaviour.

Public Member Functions

void NextStep ()
 

Data Fields

bool autoInstructionUpdate = false
 
GameObject father
 
Material guidedMat
 
ModelTracker modelTracker
 
string[] objects
 
Material placedMat
 
bool verbose = false
 

Detailed Description

This is an example script that shows how parts can be switched on and off. Here we assume, that the parts have the same name as in the defined .vl file.

Please checkout the MutableModelTracking folder in StreamingAssets/VisionLib/Example/ModelTracking and the documentation on UsingVisionLib/TrackingEssentials/DynamicModelTracking.

Field Documentation

◆ autoInstructionUpdate

bool Visometry.VisionLib.SDK.Examples.PartSwitcher.autoInstructionUpdate = false

Enable for recognition of update ( this will only work on significant changes in the tracking target!)