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Visometry.DesignSystem.NotificationObject Class Reference

Manages all parameters that are used as settings for a Notification. Can instantiate and initialize a notification depending on its kind and type and keeps a reference to the according GameObject. More...

Public Member Functions

 NotificationObject (string title, string caption, Notification.Kind kind, Notification.Type type, System.Action onActionButtonClick=null, string contentCategory="", GameObject additionalContent=null, bool dismissAutomatically=true, int priority=0)
 
void IncreaseEncounters ()
 
void Instantiate (GameObject parent)
 
bool IsEqualTo (NotificationObject other)
 

Data Fields

string contentCategory
 
Notification.Kind kind
 
Notification notification
 
int priority
 

Detailed Description

Manages all parameters that are used as settings for a Notification. Can instantiate and initialize a notification depending on its kind and type and keeps a reference to the according GameObject.