VLModelProperties stores the internal states of the model which is used for model based tracking. Such an object is usually passed, when subscribing to the OnGetModelProperties event. More...
Data Fields | |
string | name |
The internal id or name used for adressing the model (e.g. SetModelProperty) A name for setting the property should always carry an uri prefix scheme: 'name:' More... | |
string | modelHash |
The model hash code used for internally identifying the validity along with the license. It is usually part of the license file, and can be used for creation of a valid license for the model. More... | |
string | uri |
The uri that has been used to load the model. More... | |
bool | enabled |
States if the model is currently enabled. More... | |
bool | occluder |
States if the model is used for occlusion. More... | |
bool | triangleCount |
The number of triangles in the whole model, used by the visionLib. More... | |
bool | subMeshCount |
The number of subMeshes used by the loaded model. More... | |
VLModelProperties stores the internal states of the model which is used for model based tracking. Such an object is usually passed, when subscribing to the OnGetModelProperties event.
bool VLModelProperties.enabled |
States if the model is currently enabled.
string VLModelProperties.modelHash |
The model hash code used for internally identifying the validity along with the license. It is usually part of the license file, and can be used for creation of a valid license for the model.
string VLModelProperties.name |
The internal id or name used for adressing the model (e.g. SetModelProperty) A name for setting the property should always carry an uri prefix scheme: 'name:'
bool VLModelProperties.occluder |
States if the model is used for occlusion.
bool VLModelProperties.subMeshCount |
The number of subMeshes used by the loaded model.
bool VLModelProperties.triangleCount |
The number of triangles in the whole model, used by the visionLib.
string VLModelProperties.uri |
The uri that has been used to load the model.