C# Unity Namespace with command classes for communicating with the tracking thread. More...
Data Structures | |
class | CommandBase |
struct | CommandError |
Error returned from VLWorker.JsonStringCallback. More... | |
class | CreateTrackerCmd |
Creates a tracker from a vl-file. More... | |
class | CreateTrackerFromStringCmd |
Creates a tracker from a vl-string. More... | |
class | GetAttributeCmd |
Gets the current value of a certain attribute. More... | |
struct | GetAttributeResult |
Result of GetAttributeCmd. More... | |
class | PauseTrackingCmd |
Stops the tracking. More... | |
class | ResetHardCmd |
Resets the tracking and all keyframes. More... | |
class | ResetSoftCmd |
Resets the tracking. More... | |
class | RunTrackingCmd |
Starts the tracking. More... | |
class | RunTrackingOnceCmd |
Runs the tracking once. More... | |
class | SetAttributeCmd |
Sets the value of a certain attribute. More... | |
class | SetDeviceOrientationCmd |
Set the device orientation. More... | |
class | SetTargetFpsCmd |
Sets the target number of frames per seconds of the tracking thread. More... | |
C# Unity Namespace with command classes for communicating with the tracking thread.
The communication with the tracking thread happens primarily through the VLWorker class using certain commands. By using the classes from the VLWorkerCommands namespace, one can ensure the correct format.