This behaviour fires UnityEvents for VLWorkerBehaviour.OnTrackingStates events. More...
Inherits MonoBehaviour.
| Data Structures | |
| class | OnCriticalEvent | 
| class | OnLostEvent | 
| class | OnTrackedEvent | 
| Data Fields | |
| OnCriticalEvent | criticalEvent | 
| Event fired whenever the tracking state is "critical".  More... | |
| OnCriticalEvent | justCriticalEvent | 
| Event fired once after the tracking state changed to "critical".  More... | |
| OnLostEvent | justLostEvent | 
| Event fired once after the tracking state changed to "lost".  More... | |
| OnTrackedEvent | justTrackedEvent | 
| Event fired once after the tracking state changed to "tracked".  More... | |
| OnLostEvent | lostEvent | 
| Event fired whenever the tracking state is "lost".  More... | |
| OnTrackedEvent | trackedEvent | 
| Event fired whenever the tracking state is "tracked".  More... | |
| string | trackingAnchorName = "TrackedObject" | 
This behaviour fires UnityEvents for VLWorkerBehaviour.OnTrackingStates events.
This could for example be used to activate / disable certain GameObjects depending on the current tracking state.
| OnCriticalEvent VLTrackedObjectBehaviour.criticalEvent | 
Event fired whenever the tracking state is "critical".
| OnCriticalEvent VLTrackedObjectBehaviour.justCriticalEvent | 
Event fired once after the tracking state changed to "critical".
| OnLostEvent VLTrackedObjectBehaviour.justLostEvent | 
Event fired once after the tracking state changed to "lost".
| OnTrackedEvent VLTrackedObjectBehaviour.justTrackedEvent | 
Event fired once after the tracking state changed to "tracked".
| OnLostEvent VLTrackedObjectBehaviour.lostEvent | 
Event fired whenever the tracking state is "lost".
| OnTrackedEvent VLTrackedObjectBehaviour.trackedEvent | 
Event fired whenever the tracking state is "tracked".