Manages the model-based initialization of the HoloLens tracking. More...
Inherits VLWorkerReferenceBehaviour.
Data Fields | |
GameObject | holoLensCamera |
The GameObject representing the HoloLens camera. More... | |
GameObject | content |
GameObject with the AR content attached to it. More... | |
float | smoothTime = 1.0f / 10.0f |
Additional Inherited Members | |
Protected Member Functions inherited from VLWorkerReferenceBehaviour | |
bool | InitWorkerReference () |
Initializes the workerBehaviour and worker member variables. More... | |
Protected Attributes inherited from VLWorkerReferenceBehaviour | |
VLWorkerBehaviour | workerBehaviour |
Reference to used VLWorkerBehaviour. More... | |
VLWorker | worker |
Manages the model-based initialization of the HoloLens tracking.
Right now this behaviour only works correctly, if there also is an enabled VLHoloLensInitCameraBehaviour somewhere in the scene.
GameObject VLHoloLensTrackerBehaviour.content |
GameObject with the AR content attached to it.
Any existing transformation of the content GameObject will get overwritten. If you need to transform the content, then please add a child GameObject and apply the transformation to it instead.
GameObject VLHoloLensTrackerBehaviour.holoLensCamera |
The GameObject representing the HoloLens camera.
If this is not defined, then the VLHoloLensTrackerBehaviour tries to find the camera automatically. It will first try to find a camera component on the current GameObject. Then it will use the main camera. If this also fails, it will use any camera available in the current scene.
float VLHoloLensTrackerBehaviour.smoothTime = 1.0f / 10.0f |