Contains scripts for user interface elements. For internal use only. More...
Data Structures | |
class | LinearProgressBar |
ProgressBar that consists of a slider. More... | |
class | Notification |
MonoBehaviour that is used with the VLNotification.prefab and which is managing its UI components. Its appearance and behaviour is set during instantiation by its NotificationObject. More... | |
class | NotificationDisplay |
The NotificationDisplay manages a list of Notifications that should be displayed depending on their kind after they have been added through the static NotificationManager. More... | |
class | NotificationManager |
The NotificationManager is used to send events which initialize the instantiation of notifications. Add a NotificationDisplay component to a canvas or as its child to visualize notifications from the vlUnitySDK. | |
class | NotificationObject |
Manages all parameters that are used as settings for a Notification. Can instantiate and initialize a notification depending on its kind and type and keeps a reference to the according GameObject. More... | |
class | ProgressBarNotification |
Creates an info notification with a progress bar child. The info notification will be replaced by a success notification as soon as the progress bar's loading state turns to "Finished". More... | |
class | UIDisplay |
Contains scripts for user interface elements. For internal use only.