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Visometry.DesignSystem Namespace Reference

Contains scripts for user interface elements. For internal use only. More...

Data Structures

class  LinearProgressBar
 ProgressBar that consists of a slider. More...
 
class  Notification
 MonoBehaviour that is used with the VLNotification.prefab and which is managing its UI components. Its appearance and behaviour is set during instantiation by its NotificationObject. More...
 
class  NotificationDisplay
 The NotificationDisplay manages a list of Notifications that should be displayed depending on their kind after they have been added through the static NotificationManager. More...
 
class  NotificationManager
 The NotificationManager is used to send events which initialize the instantiation of notifications. Add a NotificationDisplay component to a canvas or as its child to visualize notifications from the vlUnitySDK.
 
class  NotificationObject
 Manages all parameters that are used as settings for a Notification. Can instantiate and initialize a notification depending on its kind and type and keeps a reference to the according GameObject. More...
 
class  ProgressBarNotification
 Creates an info notification with a progress bar child. The info notification will be replaced by a success notification as soon as the progress bar's loading state turns to "Finished". More...
 
class  UIDisplay
 

Detailed Description

Contains scripts for user interface elements. For internal use only.