The VLWorkSpace allows the definition of an area, from which the user can initialize the tracking. THIS IS SUBJECT TO CHANGE Please do not rely on this code in productive environments. More...
Inherits VLWorkerReferenceBehaviour.
Public Member Functions | |
Vector3 [] | GetDestinationVertices () |
Gets the local positions related to the DestinationGeometry. If the destinationGeometry is a Renderer, it will calculate the center of the model. More... | |
float | GetWorkSpaceSize () |
Calculates the WorkSpace boundaries using the origin and destination bounds and the distance between them More... | |
VIS.WorkSpace.Definition | GetWorkSpaceDefinition (bool useCameraRotation) |
Creates a VLWorkSpace.Definition from this VLWorkSpace. More... | |
Data Fields | |
VLGeometry | sourceGeometry |
GameObject | destinationGeometry |
Vector3 | upVector = Vector3.up |
bool | displayViewDirection = true |
bool | previewWithCamera = false |
Camera | usedCamera |
int | camSliderPosition |
VIS.WorkSpace.Transform [] | poses |
Data Fields inherited from VLWorkerReferenceBehaviour | |
VLWorkerBehaviour | workerBehaviour |
Reference to used VLWorkerBehaviour. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from VLWorkerReferenceBehaviour | |
bool | InitWorkerReference () |
Initializes the workerBehaviour and worker member variables. More... | |
Protected Attributes inherited from VLWorkerReferenceBehaviour | |
VLWorker | worker |
The VLWorkSpace allows the definition of an area, from which the user can initialize the tracking. THIS IS SUBJECT TO CHANGE Please do not rely on this code in productive environments.
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Gets the local positions related to the DestinationGeometry. If the destinationGeometry is a Renderer, it will calculate the center of the model.
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inline |
Creates a VLWorkSpace.Definition from this VLWorkSpace.
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inline |
Calculates the WorkSpace boundaries using the origin and destination bounds and the distance between them
int VLWorkSpace.camSliderPosition |
GameObject VLWorkSpace.destinationGeometry |
bool VLWorkSpace.displayViewDirection = true |
VIS.WorkSpace.Transform [] VLWorkSpace.poses |
bool VLWorkSpace.previewWithCamera = false |
VLGeometry VLWorkSpace.sourceGeometry |
Vector3 VLWorkSpace.upVector = Vector3.up |
Camera VLWorkSpace.usedCamera |