Tracking anchor that is used to control references like the visualization model and WorkSpaces for different anchors in multi model tracking. THIS IS SUBJECT TO CHANGE Please do not rely on this code in productive environments. More...
Inherits VLWorkerReferenceBehaviour.
Data Fields | |
string | anchorName |
Unique name that represents the tracking anchors name in the vl file. More... | |
GameObject | augmentation |
Reference to the model that should be used for augmenting the tracking target. More... | |
float | smoothTime = 0f |
Interpolation time to apply updates to the augmentation Transform. More... | |
VLWorkSpace [] | workSpaces |
List of WorkSpaces that are used to initialize the tracking target. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from VLWorkerReferenceBehaviour | |
virtual bool | InitWorkerReference () |
Initializes the workerBehaviour and Worker member variables. More... | |
Protected Attributes inherited from VLWorkerReferenceBehaviour | |
VLWorker | worker |
VLWorkerBehaviour | workerBehaviour |
Reference to used VLWorkerBehaviour. More... | |
Tracking anchor that is used to control references like the visualization model and WorkSpaces for different anchors in multi model tracking. THIS IS SUBJECT TO CHANGE Please do not rely on this code in productive environments.
string VLTrackingAnchor.anchorName |
Unique name that represents the tracking anchors name in the vl file.
GameObject VLTrackingAnchor.augmentation |
Reference to the model that should be used for augmenting the tracking target.
float VLTrackingAnchor.smoothTime = 0f |
Interpolation time to apply updates to the augmentation Transform.
Set to 0 to directly apply tracking results without smoothing.
VLWorkSpace [] VLTrackingAnchor.workSpaces |
List of WorkSpaces that are used to initialize the tracking target.