The VLWorkSpace allows the definition of an area, from which the user can initialize the tracking. THIS IS SUBJECT TO CHANGE Please do not rely on this code in productive environments.
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Inherits MonoBehaviour.
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int | camSliderPosition |
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GameObject | destinationGeometry |
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bool | displayViewDirection = true |
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VIS.WorkSpace.Transform [] | poses |
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bool | previewWithCamera = false |
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VLGeometry | sourceGeometry |
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Vector3 | upVector = Vector3.up |
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Camera | usedCamera |
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The VLWorkSpace allows the definition of an area, from which the user can initialize the tracking. THIS IS SUBJECT TO CHANGE Please do not rely on this code in productive environments.
◆ GetDestinationVertices()
Vector3 [] VLWorkSpace.GetDestinationVertices |
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Gets the local positions related to the DestinationGeometry. If the destinationGeometry is a Renderer, it will calculate the center of the model.
- Returns
- Array of local points that represent the object geometry
◆ GetWorkSpaceDefinition()
Creates a VLWorkSpace.Definition from this VLWorkSpace.
- Returns
- VLWorkSpace.Definition described by this class
◆ GetWorkSpaceSize()
float VLWorkSpace.GetWorkSpaceSize |
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Calculates the WorkSpace boundaries using the origin and destination bounds and the distance between them
- Returns
- WorkSpace size