Inherits VLWorkerReferenceBehaviour.
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| ScreenOrientation | GetOrientation () | 
|  | Returns the current screen orientation considering the overwrite setting.  More... 
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| delegate void | OrientationChangeAction (ScreenOrientation orientation) | 
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| delegate void | SizeChangeAction (int width, int height) | 
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| static OrientationChangeAction | OnOrientationChange | 
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| static SizeChangeAction | OnSizeChange | 
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◆ GetOrientation()
  
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          | ScreenOrientation VLDetectScreenChangeBehaviour.GetOrientation | ( |  | ) |  |  | inline | 
 
Returns the current screen orientation considering the overwrite setting. 
- Returns
- Screen.orientation or overwrite.orientation depending on the overwrite.active value. 
 
 
◆ overwrite
      
        
          | Overwrite VLDetectScreenChangeBehaviour.overwrite | 
      
 
Settings for overwriting the screen orientation. 
On systems without a screen orientation sensor, Unity will always report a portrait screen orientation. By activating the orientation overwrite, it's possible to simulate a different screen orientation. This allows the proper playback of iOS and Android image sequences captured in landscape mode with an "imageRecorder" configuration.