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class | VLAbstractApplicationWrapper |
| The VLAbstractApplicationWrapper is a wrapper for the AbstractApplication. The AbstractApplication represents the tracking context. More...
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class | VLAnchorCommand |
| Performs a Command to a specific node More...
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class | VLAnchorHandler |
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class | VLAspectRatioFitter |
| Modified version of the original AspectRatioFitter, which also handles rectTransforms with rotations around the z-axis. More...
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class | VLCameraCalibration |
| VLCameraCalibration stores the result of a calibration process. More...
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class | VLCameraCalibrationAnswer |
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class | VLCameraImageStreamTexture |
| The VLCameraImageStream propagates the camera image to its texture More...
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class | VLDebugImageBehaviour |
| The VLDebugImageBehaviour can be used to visualize debug images using the Unity GUI system. More...
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class | VLDebugImageStreamTexture |
| The VLDebugImageStream propagates the debug image to its texture More...
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class | VLDetectScreenChangeBehaviour |
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class | VLDeviceInfo |
| VLDeviceInfo stores information about the system and available cameras. More...
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class | VLExtrinsicDataWrapper |
| The VLExtrinsicDataWrapper is a wrapper for an ExtrinsicData object. ExtrinsicData objects represent the extrinsic camera parameters (position and orientation). More...
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class | VLFrame |
| VLFrame contains the description of one frame for tracking More...
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class | VLHoloLensInitCameraBehaviour |
| Camera used to define the initial pose for the HoloLens model-based tracking. More...
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class | VLHoloLensStabilizationPlaneBehaviour |
| Positions stabilization plane over VLHoloLensTrackerBehaviour content. More...
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class | VLHoloLensTrackerBehaviour |
| Manages the model-based initialization of the HoloLens tracking. More...
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class | VLImageStreamFilter |
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class | VLImageStreamTexture |
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class | VLImageWrapper |
| The VLImageWrapper is a wrapper for an Image object. More...
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class | VLInitCameraBehaviour |
| Camera used to define the initial pose. More...
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class | VLIntrinsicDataWrapper |
| The VLIntrinsicDataWrapper is a wrapper for an IntrinsicData object. IntrinsicData objects represent the intrinsic camera parameters (focal length, principal point, skew and distortion parameters). More...
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class | VLJsonUtility |
| VisionLib functions for working with JSON data. More...
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class | VLLicenseFile |
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class | VLLicenseInformation |
| VLLicenseInformation stores information about the current license. More...
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class | VLLogEventsBehaviour |
| The VLLogEventsBehaviour can show VisionLib events as notifications on screen and console log. More...
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class | VLLogger |
| ... More...
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class | VLModelDeserializationResult |
| VLModelDeserializationResult stores associated data of the models. More...
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class | VLModelDeserializationStructure |
| VLModelDeserializationStructure stores the internal states of the model which is used for model based tracking. Such an object is usually passed, when calling VLWorker.PushJsonAndBinaryCommand with an addModelData command. More...
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class | VLModelProperties |
| VLModelProperties stores the internal states of the model which is used for model based tracking. Such an object is usually passed, when subscribing to the OnGetModelProperties event. More...
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class | VLModelPropertiesStructure |
| VLModelProperties stores the internal states of the model which is used for model based tracking. Such an object is usually passed, when subscribing to the OnGetModelProperties event. More...
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class | VLModelTrackableBehaviour |
| Behaviour, which enables the user to use the GameObjects mesh for tracking. NOTE: This behaviour is considered as BETA. Please do not alter this file unless you know what you are doing - it is considered to be changed and optimized in future versions. More...
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class | VLModelTrackerBehaviour_v1 |
| The VLModelTrackerBehaviour_v1 contains all functions, which are specific for the ModelTracker_v1. More...
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struct | VLPerformanceInfo |
| VLPerformanceInfo stores information about the tracking performance. More...
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class | VLRenderBackgroundImageBehaviour |
| Behaviour used for rendering the camera image in the background. More...
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class | VLRuntimeParameterBehaviour |
| The VLRuntimeParameterBehaviour can be used to set tracking parameters at runtime. More...
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class | VLTrackedObjectBehaviour |
| This behaviour fires UnityEvents for VLWorkerBehaviour.OnTrackingStates events. More...
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class | VLTrackerInfo |
| VLTrackingInfo stores the information returned after creating a tracker More...
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class | VLTrackingCameraBehaviour |
| Camera used for rendering the augmentation. More...
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class | VLTrackingIssues |
| VLTrackingIssues stores the issues arrising during startup More information on possible codes: Initialization Issues Such an object is usually passed, when subscribing to the OnTrackerInitializedWithIssues event. More...
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class | VLTrackingState |
| VLTrackingState stores the tracking states of all tracking object. More...
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class | VLUnityCameraHelper |
| Static class with helper functions and constants for doing camera transformations.
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class | VLUnitySdk |
| Static class for storing the global functions of the vlUnitySDK.
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class | VLWorker |
| The VLWorker is a wrapper for an Worker object. The Worker object manages the tracking thread. More...
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class | VLWorkerBehaviour |
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class | VLWorkerReferenceBehaviour |
| Base class for MonoBehaviour, which need access to the VLWorker and VLWorkerBehaviour objects. More...
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class | VLWorkSpace |
| The VLWorkSpace allows the definition of an area, from which the user can initialize the tracking. THIS IS SUBJECT TO CHANGE Please do not rely on this code in productive environments. More...
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class | VLWorkSpaceManager |
| The VLWorkSpaceManager collects the VLWorkSpace definitions from the hierarchy and transfers them to VisionLib during runtime. If VLTrackingAnchors are found in the scene, the VLWorkSpaces will be transferred according to their anchor. THIS IS SUBJECT TO CHANGE Please do not rely on this code in productive environments. More...
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The reference of the UnitySDK functions.
The unity plugin is created using the C# language and reflects the C-API. Thus a lot of functions might are familiar. Anyway, due to the nature of Unity and its C# adaption. Various callbacks and are different since they are put into behaviours.