The VLWorkSpaceManager collects the VLWorkSpace definitions from the hierarchy and transfers them to VisionLib during runtime. If VLTrackingAnchors are found in the scene, the VLWorkSpaces will be transferred according to their anchor. THIS IS SUBJECT TO CHANGE Please do not rely on this code in productive environments.
More...
Inherits VLWorkerReferenceBehaviour.
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void | LearnWorkSpaceInitData () |
| Resets the tracking (hard) and initializes the learning process for AutoInit. More...
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void | WriteWorkSpaceConfigurationToFile (string anchorName=DEFAULT_ANCHORNAME, string fileName="local_storage_dir:/VisionLib/AutoInit/workspaceConfiguration.json") |
| Creates the VLWorkSpace.Configuration and writes it into the given file. More...
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bool | autoStartLearning = false |
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bool | showProgressBar = false |
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The VLWorkSpaceManager collects the VLWorkSpace definitions from the hierarchy and transfers them to VisionLib during runtime. If VLTrackingAnchors are found in the scene, the VLWorkSpaces will be transferred according to their anchor. THIS IS SUBJECT TO CHANGE Please do not rely on this code in productive environments.
- See also
- VLWorkSpace
◆ LearnWorkSpaceInitData()
void VLWorkSpaceManager.LearnWorkSpaceInitData |
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Resets the tracking (hard) and initializes the learning process for AutoInit.
◆ WriteWorkSpaceConfigurationToFile()
void VLWorkSpaceManager.WriteWorkSpaceConfigurationToFile |
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string |
anchorName = DEFAULT_ANCHORNAME , |
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string |
fileName = "local_storage_dir:/VisionLib/AutoInit/workspaceConfiguration.json" |
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inline |
Creates the VLWorkSpace.Configuration and writes it into the given file.
- Parameters
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fileName | Path of the file to write the data in. |
It's possible to use vlSDK file schemes (e.g. local_storage_dir) here.