Manages the model-based initialization of the HoloLens tracking. More...
Inherits VLWorkerReferenceBehaviour.
| Data Fields | |
| GameObject | content | 
| GameObject with the AR content attached to it.  More... | |
| GameObject | holoLensCamera | 
| The GameObject representing the HoloLens camera.  More... | |
| float | smoothTime = 1.0f / 10.0f | 
| Additional Inherited Members | |
|  Protected Member Functions inherited from VLWorkerReferenceBehaviour | |
| bool | InitWorkerReference () | 
| Initializes the workerBehaviour and Worker member variables.  More... | |
|  Protected Attributes inherited from VLWorkerReferenceBehaviour | |
| VLWorker | worker | 
| VLWorkerBehaviour | workerBehaviour | 
| Reference to used VLWorkerBehaviour.  More... | |
Manages the model-based initialization of the HoloLens tracking.
Right now this behaviour only works correctly, if there also is an enabled VLHoloLensInitCameraBehaviour somewhere in the scene.
| GameObject VLHoloLensTrackerBehaviour.content | 
GameObject with the AR content attached to it.
Any existing transformation of the content GameObject will get overwritten. If you need to transform the content, then please add a child GameObject and apply the transformation to it instead.
| GameObject VLHoloLensTrackerBehaviour.holoLensCamera | 
The GameObject representing the HoloLens camera.
If this is not defined, then the VLHoloLensTrackerBehaviour tries to find the camera automatically. It will first try to find a camera component on the current GameObject. Then it will use the main camera. If this also fails, it will use any camera available in the current scene.