This behaviour fires UnityEvents for VLWorkerBehaviour.OnTrackingStates events. More...
Inherits MonoBehaviour.
Data Structures | |
class | OnCriticalEvent |
class | OnLostEvent |
class | OnTrackedEvent |
Data Fields | |
OnCriticalEvent | criticalEvent |
Event fired whenever the tracking state is "critical". More... | |
OnCriticalEvent | justCriticalEvent |
Event fired once after the tracking state changed to "critical". More... | |
OnLostEvent | justLostEvent |
Event fired once after the tracking state changed to "lost". More... | |
OnTrackedEvent | justTrackedEvent |
Event fired once after the tracking state changed to "tracked". More... | |
OnLostEvent | lostEvent |
Event fired whenever the tracking state is "lost". More... | |
OnTrackedEvent | trackedEvent |
Event fired whenever the tracking state is "tracked". More... | |
This behaviour fires UnityEvents for VLWorkerBehaviour.OnTrackingStates events.
This could for example be used to activate / disable certain GameObjects depending on the current tracking state.
OnCriticalEvent VLTrackedObjectBehaviour.criticalEvent |
Event fired whenever the tracking state is "critical".
OnCriticalEvent VLTrackedObjectBehaviour.justCriticalEvent |
Event fired once after the tracking state changed to "critical".
OnLostEvent VLTrackedObjectBehaviour.justLostEvent |
Event fired once after the tracking state changed to "lost".
OnTrackedEvent VLTrackedObjectBehaviour.justTrackedEvent |
Event fired once after the tracking state changed to "tracked".
OnLostEvent VLTrackedObjectBehaviour.lostEvent |
Event fired whenever the tracking state is "lost".
OnTrackedEvent VLTrackedObjectBehaviour.trackedEvent |
Event fired whenever the tracking state is "tracked".