This behaviour fires UnityEvents for VLWorkerBehaviour.OnTrackingStates events. More...
Inherits MonoBehaviour.
Data Structures | |
| class | OnCriticalEvent |
| class | OnLostEvent |
| class | OnTrackedEvent |
Data Fields | |
| OnCriticalEvent | criticalEvent |
| Event fired whenever the tracking state is "critical". More... | |
| OnCriticalEvent | justCriticalEvent |
| Event fired once after the tracking state changed to "critical". More... | |
| OnLostEvent | justLostEvent |
| Event fired once after the tracking state changed to "lost". More... | |
| OnTrackedEvent | justTrackedEvent |
| Event fired once after the tracking state changed to "tracked". More... | |
| OnLostEvent | lostEvent |
| Event fired whenever the tracking state is "lost". More... | |
| OnTrackedEvent | trackedEvent |
| Event fired whenever the tracking state is "tracked". More... | |
This behaviour fires UnityEvents for VLWorkerBehaviour.OnTrackingStates events.
This could for example be used to activate / disable certain GameObjects depending on the current tracking state.
| OnCriticalEvent VLTrackedObjectBehaviour.criticalEvent |
Event fired whenever the tracking state is "critical".
| OnCriticalEvent VLTrackedObjectBehaviour.justCriticalEvent |
Event fired once after the tracking state changed to "critical".
| OnLostEvent VLTrackedObjectBehaviour.justLostEvent |
Event fired once after the tracking state changed to "lost".
| OnTrackedEvent VLTrackedObjectBehaviour.justTrackedEvent |
Event fired once after the tracking state changed to "tracked".
| OnLostEvent VLTrackedObjectBehaviour.lostEvent |
Event fired whenever the tracking state is "lost".
| OnTrackedEvent VLTrackedObjectBehaviour.trackedEvent |
Event fired whenever the tracking state is "tracked".